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Senior Graphics Engineer

Spectraforce Technologies
United States, North Carolina, Raleigh
500 West Peace Street (Show on map)
Aug 26, 2026
Senior Graphics Engineer

Remote (US)

6 months (Possible extensions)


We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences within Meta's Codec Avatars lab. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.

Responsibilities:

  • Develop and optimize features in a modern, low-level Vulkan rendering engine.
  • Profile and improve GPU and CPU performance across the rendering pipeline.
  • Work on multi-GPU real-time rendering and multithreaded XR rendering.
  • Implement and enhance advanced rendering techniques, including deferred shading, ray tracing, and HDR.
  • Improve display quality, including high-refresh-rate, color-accurate, and HDR rendering.
  • Integrate the rendering engine with research projects and adjacent systems across the lab and company.
  • Investigate, triage, debug, and resolve issues across the rendering stack and related experiences.
  • Contribute to development tooling, build health, and cross-platform support across Linux, Windows, and macOS.
  • Write technical documentation and help prepare components for potential external release.


Must-Have Skills

  • Strong programming skills in C++.
  • Substantial hands-on experience with modern Vulkan development.
  • Experience with desktop graphics development.
  • 10+ years of professional experience required.


Nice-to-Have Skills

  • Experience with game engine development.
  • Experience with neural rendering, radiance fields, or Gaussian splatting.
  • Experience with desktop VR development using OpenXR - strongly preferred.

    Degrees/Certifications Required

    Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience



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